Rogers must have cut an unlikely figure indeed: He had a Dutch passport, an American accent, and lived in Japan with his Japanese wife. You know, my story was too unlikely for it to be a story.” “In the beginning, it was hostile… I think what they were trying to do is, they were trying to figure out what my angle was. “There were, like, eight guys sitting on the other side of the table, and they were giving me the third degree: Who the hell am I, and what was I doing? And Alexey was one of them,” Rogers remembers. (This part of the story is quite accurately told in the movie although it indulges in wild fabrications elsewhere, Pajitnov and Rogers say it’s true to the spirit of their adventure.) But the rights were in a mess, and the Russian communist state held all the cards. Nintendo had let him in on a little secret: It was preparing the Game Boy for release, and Rogers knew that Tetris would be the perfect game for it. He was in Moscow, uninvited and unannounced, to try to secure the handheld rights to Tetris, for which he was (or believed he was) the licensed publisher in Japan. “I came in on Thursday… I think it was Wednesday, maybe,” says Rogers, who has a habit of referring to long-distant events as if they happened last week. And it was thanks to this kinship that they formed an instantaneous bond in that meeting room in 1989. But they are both game designers, too, even if neither of them particularly planned to be. Pajitnov, who still speaks with a strong Russian accent, is a thoughtful, kindly science-teacher type, while Rogers is every inch the slick salesman, leaning into the camera conspiratorially to spin his yarns. Talking to me over Zoom to promote the new Tetris movie on Apple TV Plus - a film which concocts a watchable, frothy Cold War spy thriller out of the extraordinary true story of Rogers’ initial negotiations with the Soviet Union - the pair communicate with sideways glances and hands placed on shoulders, teasing and correcting each other like the old comrades they are. Later, they founded a company together to manage the rights to Pajitnov’s timeless creation. The man who created Tetris and the man who (more or less) sold it to the world met 34 years ago in a government office in Moscow. She added that it has "been 35 years since Tetris first debuted, and just like the game’s colorful Tetriminos and Line Clearing gameplay, what also remains the same is that people simply love Tetris.Alexey Pajitnov and Henk Rogers have known each other a long time. Talking about the anniversary, Blue Planet President and CEO Maya Rogers said in a press release that Tetris remains popular around the world even today, and they are happy to be able to share this extraordinary moment with everyone. Red Bull Mind Gamers and Tetris, which partnered earlier this year in a special contest for game developers, will reveal their next collaboration in the coming weeks.Ĭurrently the sole agent for the Tetris Brand remains to be Blue Planet Software.and mini arcade systems from Super Impulse featuring Tetris games. New full-size arcade from AtGames Digital Media Inc. Fashion forward apparel and beauty products from ipsy, Sock It to Me, KangaCare, PEACEBIRD and GXG.As a result of a collaboration between Tetris and Sanrio, fans can now play a special Tetris game featuring the beloved Sanrio characters for free.Tetris also revealed that it typically introduces new games and products to the market in order to increase the enjoyment of fans as well as ensuring that the Tetris ecosystem continues to grow. It also continues to honor the core look that has made the game recognized around the world. This new logo was designed in such a way that it gave the brand a more dynamic look in addition to giving it a fresh and modern appeal. In celebration of its 35th year, a new Tetris logo was unveiled. Since then, the game has been downloaded at least 500 million times on mobile devices along with hundreds of millions of products sold across 200 countries on 50 platforms. To do this, he usually used games, and it was here that Tetris would have its beginnings. Pajitnov worked at the Soviet Academy of Sciences and was responsible for testing the capability of new hardware. It was back in 1984 when Alexey Pajitnov created the first version of Tetris.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |